![]() ![]() How to repair the broken shotgun to get a double-barrelled shotgun Next: Part 6- Duel in the dissection room.Previous: Part 4- shadow puzzles and meeting the molded.Our walkthrough continues in part 5, but you can find a little more useful information on shotguns later in the game below. If you stashed the ammo while you couldn't use it, don't forget to pull some out of your storage to use it. Put the broken shotgun into the statue's hands. The doors will close and lock behind you.Įxcept now. You should know what you need to do now: grab the shotgun from the statue in the main hall. Grab all the items you can carry and then take yourself back down to the main hall. Crouch to find some Burner fuel in front of the cabinet - this will come in handy very soon.The door is facing the TV and the VHS player. Grandma's room is inside the Recreation Room. Keep in mind that while I'm not 100% sure how he works, for me Jack was still prowling about the main hall, the first area of the game and upstairs at this point. So head upstairs, back to the area where you played the Mia tape and drained the gross bath a little earlier on. Remember upstairs? Grandma's room requires a Scorpion Key. We've not done with this Scorpion key yet, though. Open it and it leads back out into the main hall! A shortcut, lovely. Follow the path - just up the hall from the stairs and the save room is a scorpion door. Use the Scorpion Key to open Grandma's RoomĪs you backtrack from the processing area/basement. You need this to progress the story, but you can grab this as soon as you get access to the basement. In that room there's a lot of stuff, all listed back in part 4, but down there as a part of that is the Scorpion Key. You can find the Scorpion Key down in the Processing Area of the house - the basement.ĭown in the processing area there's a blue gate that you can pull aside. The Scorpion Key is a required item to get the shotgun out of that locked-door puzzle. Because of that, let's backtrack a little to some ground covered in part 4 of our walkthrough guide. Now, you might have reached this page as part of our ongoing walkthrough of Resident Evil 7 start to finish, but you also might've arrived here as a direct result of searching for how to complete the shotgun puzzle. Resident Evil 7 Guide: Walkthrough #5 - How to solve the shotgun puzzle in the main hall Resident Evil 7: biohazard walkthrough & guide hub.Still, this is Resident Evil 7 so always be on your toes.Up your firepower with the shotgun and make a mess of the Molded. While heading back to the main hall, there are no enemies that would bother you. Keep rotating until the picture and the puzzle are the same. There is a picture that you need to match, a guy holding an axe. Solve Judgement Shadow PuzzleĪt the end of the attic, there is the Judgement Shadow Puzzle. You can find the Happy Birthday Tape, Mr.Everywhere and more in the attic. A ladder will drop down in the corner that will take you up to the attic. Investigate the lamp and press the button to unlock the attic. You can find some notes, journals, as well as a lockpick in the vase here. Once you deal with them, go up stairs outside the Recreation Room and use the Snake Key to open the Kid’s room on the South. Aim for the head and take them both down. Once you have access to the Snake Key, head to the main hall where you will face a couple of molded. Resident Evil 7 Walkthrough How to Access Kid’s Room and Access the Attic Guide The article will explain how you can get access to the kid’s room, have the remote to the attic, and also solve the shadow puzzle.įor more help on Resident Evil 7 Biohazard, read out our Fuse Location Guide, Bolt Cutters Location Guide, and Understanding Dirty Coin Guide. The following Resident Evil 7 walkthrough is divided into three section. ![]()
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